We're excited to announce that we've launched Last Painted Hero as an official metric. Last Painted Hero is a synthetic metric that shows you when the last piece of critical content is painted. Keep reading to learn how Last Painted Hero works, why (and how) we created it, and how it can help you understand how your users perceive the speed of your pages.
When choosing the right performance metric, my soapbox for the last few years has been "not every pixel has the same value". In other words, rather than chase dozens of different performance metrics, focus on the metrics that measure what's critical in your page.
Here at SpeedCurve, we think it's good to focus on rendering metrics, because they're a closer approximation to what the user experiences. There are some good rendering metrics out there, like start render and Speed Index, but the downside to these metrics is that they give every pixel the same value. For example, if the background renders and some ads render, that could improve your start render time and Speed Index score, but it might not have a big impact on the user's experience. Instead, it's better to measure the parts of the page that matter the most to users. We call those parts of the page the "hero elements".
At SpeedCurve, we're fond of the phrase "a joyous user experience". Creating this joy requires delivering what users want as quickly as possible. It's important that the critical content is downloaded and rendered before users get frustrated.
Network metrics have been around for decades, but rendering metrics are newer. Speed Index. Start Render. Time to First Interactive. First Meaningful Paint. These are a few of the rendering metrics that currently exist. What do they mean? How do they compare? Which are best for you? Let's take a look.